Around the Spiral with Edward Lifegem
Welcome to the Side World of Darkmoor! At level 100, you may get started on the Darkmoor questline by speaking to Dworgyn in the Death School in Nightside, and collecting the quest “Branches of Woe”.
This slideshow requires JavaScript.
Welcome to Castle Darkmoor! This dungeon offers a total of 146,725 XP to wizards level 100 & above that complete this dungeon in its totality. Be sure to have full bottles. If you have to flee, Dungeon Recall will help teleport you back to the dungeon – though you will have to run back to the battle your friends are in. Complete this dungeon to earn your level 100 spell. Good luck, wizards!
Collect The Darkmoor Quest – Level 100 Requirement
1) Branches Of Woe (talk – Dworgyn – in Death School + talk – Mortis – + talk – Dworgyn)
2) My Brother’s Keeper (talk – Cyrus Drake – in Myth School – + talk – Dworgyn – in Death School)
3) Dead Leaves (talk – Mortis – + Read Inscription + Use Gateway + Explore Castle Grounds + talk – Renfield Flygob)
Castle Darkmoor – First Dungeon Of Darkmoor
4) Le Chateau De Darkmoor (go to Drawbridge + Explore Castle Darkmoor + Locate Secret + talk – Renfield Flygob)
The Dark Powers – Questline & Tasks
Explore Main Hall
Defeat – Howling Chaney
Resists 80% To Life Wizards – Use Convert
Cheat-Cast Gnomes – On Healing Wizards (including Pet & Wand heals)
+12% Life Spear – 2nd, 4th, 6th, 8th, etc. Rounds
Life Fuel Trap (+35%) – 3rd, 6th, 8th, 10th, etc. Rounds
Advice: He’ll have 4 Balance Minions with over 5,000 health. Try to defeat them soon so you can focus all of your main attacks on the boss.
Defeat – Sir Black Water (Re-equip your healing pets)
Removes Positive Charms & Global Spells – If Wizard Casts Blade
Casts Dark Pact Blade (+35%) – When Weakness Is Placed On Them
Cycle Number 1 – The Call Of Khrulhu
End Of Every Round – Casts Sacrifice – Heals 750
End Of 10th Round – Casts Age of Reckoning + Virulence + Death Blade + Khrulhu
Cycle Number 2 – Rebirth
End Of Every Round – Spirit Armor – 400 Armor
End Of 5th Round – casts Sanctuary + Cycle Of Life + Guiding Light + Rebirth
Cycle Number 3 – Glowbug Squall
End Of Every Round – Casts Healing Current – +100, +400, or +1000 Health –
End Of 15th Round – Casts Astraphobia + Galvanic Field + +35% Stormblade + Glowbug Squall
These Cycles Will Repeat Until The Boss Is Defeated.
Advice: Use Elemental Blades both Original, TC, and Sharpened (where the boss will only take one blade away). The best time to hit would be before the end of Cycle Number 1. Bring a death wizard to get through any armor.
Explore The Observatory + Reveal Secret
Crimnson Lens -> Neutral Density Filter
After you complete the puzzle, run up to where Shane Von Shane was flying to exit the dungeon. This will automatically complete the first dungeon of Darkmoor. You may now make your way to the next dungeon, Darkmoor Hallways! Feel free to click on the “School Spells” section just below to see what your new school-themed spell will look like!
Welcome to the Darkmoor Hallways! This dungeon offers a total of 23,965 XP to wizards level 100 & above that complete this dungeon. Don’t forget to fill your bottles before entering. If you have to flee, Dungeon Recall will help teleport you back to the dungeon – though you will have to run back to the battle your friends are in. Once you complete this dungeon, you can talk to Tatyana to receive your level 100 school spells! Good luck, wizards!
5) Walpurgisnacht (explore Darkmoor Hallways + discover Spirit of Darkmoor + talk – Tatyana)
Darkmoor Hallways Questline & Guideline
Explore Upper Hallway
Defeat – Gargoyles Mob (Elite) –
Defeat – Akhtang Wormcrawl –
Casts Steal Charm – If Charm (Blade) is Placed On Your Wizard
Continue Exploring
Defeat – Elite Mob –
Defeat – Spirit of Darkmoor –
Casts Scald – (999 Damage to All Wizards) If Blade Is Placed On Wizard
Casts Assail – (850 Damage To One Wizard) – If Trap Is Placed On Spirit
Casts Sun Leviathan (700+ Damage to Wizard, 700+ Health To Defeated Minion) – If Wizard Defeats A Minion
Spirit Cheat Cycles In Order
Myth Cycle
Every Round – Casts Pierce On Random Wizard
5th Round – Casts Mythspear + Mythblade + Sage Of Heroes + Mystic Colossus (Damage on All Wizards)
After Mystic Colossus Is Cast, The Life Cycle Begins
Life Cycle
6th Round – Casts Minor Blessing (750 Health) On Herself
10th Round – Casts Lifespear + Lifeblade + Namaste + Hungry Caterpillar on Highest Threat Wizard
After Hungry Caterpillar is Cast, The Fire Cycle Begins
Fire Cycle
11th Round – Casts Backdraft (+15% per pip)on Random Wizard
15th Round – Casts Firespear + Fireblade + Combustion + Fire From Above on Highest Threat Wizard
After Fire From Above Is cast, The Myth Cycle Begins
Each cycle will continue to repeat until the boss is defeated.
Search The Library
Defeat – Shane von Shane –
Casts Dark Pact (+35%) – If Feint Is Placed On Shane
Casts Sacrifice (750 Health) – If Weakness Is Placed On Shane
Cheat Casts Vampire (1k Damage) – If Healing Spell (Pet Or Wizard) Is Cast
Death Cheat Cycle
2nd Round – Cheat Casts Vampire (1k Damage) On Random Wizard
(hitting Shane will reset the cycle)
3rd Round – Cheat Casts Dr. Von’s Monster (900 Damage) on Random Wizard
4th Round – Cheat Casts Monster Mash (1100k Damage) + A Beguile
*Don’t Use Aoes During This Round*
Find Phylactery
Talk – Spirit of Darkmoor –
This will automatically complete the first dungeon of Darkmoor. And you may earn your level 100 spells (see a slideshow of each spell down below). Congratulations, young wizard!
You will earn your level 100 shadow-themed spell just after you complete Castle Darkmoor. Simply complete the quest “Walpurgisnacht” and speak to Tatyana to earn your new spell. Feel free to view all of the spells by clicking on your spell of choice in the video playlist down below!
Welcome to The Graveyard! This dungeon offers a total of 220,0090 XP to wizards level 100 & above that complete this dungeon. Don’t forget to fill your bottles before entering. If you have to flee, Dungeon Recall will help teleport you back to the dungeon – though you will have to run back to the battle your friends are in. This dungeon is perfect to farm for your level 100 gear. Good luck, wizards!
6) House Of Mystery And Suspense (defeat – Malistaire the Undying – + talk – Tatyana – + talk – Dworgyn – in Nightside)
The Graveyard Questline & Tasks
Explore The Graveyard
Defeat – Yevgeny Nightcreeper –
Cheat-Casts Freeze – When Wizard Places a Blade
(Stun Block Before Blades Helps)
Cheat-Casts Pierce – When Wizard Places Ward (ex: shields)
Cheat-Casts Bad-Juju (-90%) – whenever a wizard casts a negative on Yevgeny.
PRIMARY CYCLE – Rounds 1-5
Every Round – Casts Frozen Armor – on himself or one of his minions
5th Round – Casts Ice Global, Ice Trap, Ice Blade on himself + Abominable Weaver – on the wizard with the lowest health.
MYTH CYCLE – Rounds 6-10
Every Round – Casts +40% Blade – on himself or his minion.
10th Round – Casts Myth Global, AOE Myth Trap, +45% Myth Blade + Mystic Colossus – which hits all wizards.
DEATH CYCLE – Rounds 11-15
Every Round – Casts +75% Feint – on a random wizard.
10th Round – Casts Doom & Gloom, Death Blade, AOE 35% Death Trap + Call Of Khrulhu – on all wizards.
SECONDARY CYCLE – Rounds 3, 6, 9, 12, 15th, 18th, etc.
Round 3 – Casts Shift Chaney – which does 900+ Life damage on a random wizard.
Round 6 – Casts Shift Akhtang – does 1000+ fire damage on a random wizard.
Round 9 – Casts Shift Blackwater – does 1200+ Moon Damage on a random wizard.
Explore Lower Mausoleum
Defeat – Shane von Shane –
Casts 0 Pip +12% Supercharge Blade – when a wizard casts a blade.
Casts Sacrifice – when a wizard casts a weakness on him.
Casts Dark Pact – when a wizard casts a trap. Mass Traps are allowed.
Casts Enhanced Vampire – 1k Damage – when a wizard or pet casts a healing spell.
Casts Healing Current – anytime he is hit.
Round 1 – Casts +35% Stormblade
Round 2 – Casts Stormspear
Round 3 – Casts Galvanic Field Aura
Round 4 – Natural Attack – on a random wizard.
2nd Round – Enhanced Vampire – 1k Damage – on a random wizard.
3rd Round – Dr. Von’s Monster – 900 Damage – on a random wizard.
4th Round – Monster Mash – 1100+ Damage + Beguile – on a random wizard. (Be careful using AOE spells)
This Cycle Will Be Reset if you hit him.
Explore Throne Room
Defeat – Malistaire the Undying –
1st Round – Casts Taunt – on the first wizard in the battle.
Steal Charm/Ward – if a wizard casts a blade or shield.
Cleanse Ward/Charm – when a mass trap or weakness is cast on him.
Casts Black Mantle – Reduces Accuracy – when a wizard casts an attack on him.
PRIMARY INTERRUPT CYCLE – every 5 rounds.
3rd Round – Black Dragon Polymorph – 500+ Damage + destroys Aura.
4th Round – Casts Deadly Minotaur – on a random wizard.
5th Round – Casts Aura – which gives him +50% Damage & +20% Power Pips for 5 Rounds
Once you defeat him, he’ll transform into his second form.
1st Round – Respawns – with an initial 100 health, and then that increases to 48,000 Health.
Random – +100% Universal Trap On Malistaire – you may use this time to start hitting him.
PRIMARY INTERRUPT CYCLE – every 4 rounds.
1st Round – Casts Shadowblade
2nd Round – Casts Shadowspear
3rd Round – Casts AOE Shadow Trap
4th Round – Casts Shadow Steal – 1600 Damage on a random wizard + Swaps 100% as Health On Himself
SECONDARY INTERRUPT CYCLE – Every 4 Rounds
Every 4th Round – Dragon Removes All Charms And Wards
Welcome to the cheating bosses section of this world. Here you won’t have to waste time reading through the questline to find out what bosses cheat in the Dungeons of Darkmoor.
Resists 80% To Life Wizards – Use Convert
Cheat-Cast Gnomes – On Healing Wizards (including Pet & Wand heals)
+12% Life Spear – 2nd, 4th, 6th, 8th, etc. Rounds
Life Fuel Trap (+35%) – 3rd, 6th, 8th, 10th, etc. Rounds
Advice: He’ll have 4 Balance Minions with over 5,000 health. Try to defeat them soon so you can focus all of your main attacks on the boss.
Removes Positive Charms & Global Spells – If Wizard Casts Blade
Casts Dark Pact Blade (+35%) – When Weakness Is Placed On Them
Cycle Number 1 – The Call Of Khrulhu
End Of Every Round – Casts Sacrifice – Heals 750
End Of 10th Round – Casts Age of Reckoning + Virulence + Death Blade + Khrulhu
Cycle Number 2 – Rebirth
End Of Every Round – Spirit Armor – 400 Armor
End Of 5th Round – casts Sanctuary + Cycle Of Life + Guiding Light + Rebirth
Cycle Number 3 – Glowbug Squall
End Of Every Round – Casts Healing Current – +100, +400, or +1000 Health –
End Of 15th Round – Casts Astraphobia + Galvanic Field + +35% Stormblade + Glowbug Squall
Casts Steal Charm – If Charm (Blade) is Placed On Your Wizard
Casts Scald – (999 Damage to All Wizards) If Blade Is Placed On Wizard
Casts Assail – (850 Damage To One Wizard) – If Trap Is Placed On Spirit
Casts Sun Leviathan (700+ Damage to Wizard, 700+ Health To Defeated Minion) – If Wizard Defeats A Minion
Spirit Cheat Cycles In Order
Myth Cycle
Every Round – Casts Pierce On Random Wizard
5th Round – Casts Mythspear + Mythblade + Sage Of Heroes + Mystic Colossus (Damage on All Wizards)
After Mystic Colossus Is Cast, The Life Cycle Begins
Life Cycle
6th Round – Casts Minor Blessing (750 Health) On Herself
10th Round – Casts Lifespear + Lifeblade + Namaste + Hungry Caterpillar on Highest Threat Wizard
After Hungry Caterpillar is Cast, The Fire Cycle Begins
Fire Cycle
11th Round – Casts Backdraft (+15% per pip)on Random Wizard
15th Round – Casts Firespear + Fireblade + Combustion + Fire From Above on Highest Threat Wizard
After Fire From Above Is cast, The Myth Cycle Begins
Each cycle will continue to repeat until the boss is defeated.
Casts Dark Pact (+35%) – If Feint Is Placed On Shane
Casts Sacrifice (750 Health) – If Weakness Is Placed On Shane
Cheat Casts Vampire (1k Damage) – If Healing Spell (Pet Or Wizard) Is Cast
Death Cheat Cycle
2nd Round – Cheat Casts Vampire (1k Damage) On Random Wizard
(hitting Shane will reset the cycle)
3rd Round – Cheat Casts Dr. Von’s Monster (900 Damage) on Random Wizard
4th Round – Cheat Casts Monster Mash (1100k Damage) + A Beguile
*Don’t Use Aoes During This Round*
Cheat-Casts Freeze – When Wizard Places a Blade
(Stun Block Before Blades Helps)
Cheat-Casts Pierce – When Wizard Places Ward (ex: shields)
Cheat-Casts Bad-Juju (-90%) – whenever a wizard casts a negative on Yevgeny.
PRIMARY CYCLE – Rounds 1-5
Every Round – Casts Frozen Armor – on himself or one of his minions
5th Round – Casts Ice Global, Ice Trap, Ice Blade on himself + Abominable Weaver – on the wizard with the lowest health.
MYTH CYCLE – Rounds 6-10
Every Round – Casts +40% Blade – on himself or his minion.
10th Round – Casts Myth Global, AOE Myth Trap, +45% Myth Blade + Mystic Colossus – which hits all wizards.
DEATH CYCLE – Rounds 11-15
Every Round – Casts +75% Feint – on a random wizard.
10th Round – Casts Doom & Gloom, Death Blade, AOE 35% Death Trap + Call Of Khrulhu – on all wizards.
SECONDARY CYCLE – Rounds 3, 6, 9, 12, 15th, 18th, etc.
Round 3 – Casts Shift Chaney – which does 900+ Life damage on a random wizard.
Round 6 – Casts Shift Akhtang – does 1000+ fire damage on a random wizard.
Round 9 – Casts Shift Blackwater – does 1200+ Moon Damage on a random wizard.
Casts 0 Pip +12% Supercharge Blade – when a wizard casts a blade.
Casts Sacrifice – when a wizard casts a weakness on him.
Casts Dark Pact – when a wizard casts a trap. Mass Traps are allowed.
Casts Enhanced Vampire – 1k Damage – when a wizard or pet casts a healing spell.
Casts Healing Current – anytime he is hit.
Round 1 – Casts +35% Stormblade
Round 2 – Casts Stormspear
Round 3 – Casts Galvanic Field Aura
Round 4 – Natural Attack – on a random wizard.
2nd Round – Enhanced Vampire – 1k Damage – on a random wizard.
3rd Round – Dr. Von’s Monster – 900 Damage – on a random wizard.
4th Round – Monster Mash – 1100+ Damage + Beguile – on a random wizard. (Be careful using AOE spells)
This Cycle Will Be Reset if you hit him.
1st Round – Casts Taunt – on the first wizard in the battle.
Steal Charm/Ward – if a wizard casts a blade or shield.
Cleanse Ward/Charm – when a mass trap or weakness is cast on him.
Casts Black Mantle – Reduces Accuracy – when a wizard casts an attack on him.
PRIMARY INTERRUPT CYCLE – every 5 rounds.
3rd Round – Black Dragon Polymorph – 500+ Damage + destroys Aura.
4th Round – Casts Deadly Minotaur – on a random wizard.
5th Round – Casts Aura – which gives him +50% Damage & +20% Power Pips for 5 Rounds
Once you defeat him, he’ll transform into his second form.
1st Round – Respawns – with an initial 100 health, and then that increases to 48,000 Health.
Random – +100% Universal Trap On Malistaire – you may use this time to start hitting him.
PRIMARY INTERRUPT CYCLE – every 4 rounds.
1st Round – Casts Shadowblade
2nd Round – Casts Shadowspear
3rd Round – Casts AOE Shadow Trap
4th Round – Casts Shadow Steal – 1600 Damage on a random wizard + Swaps 100% as Health On Himself
SECONDARY INTERRUPT CYCLE – Every 4 Rounds
Every 4th Round – Dragon Removes All Charms And Wards
Welcome to the Darkmoor – Free Housing Items – section! Below, I’ve listed all of the locations of Free Housing Items you can collect while questing through the Side World of Darkmoor!
Must complete full dungeon & defeat Malistaire – you’ll find it on the right side of Main Painting / On Wall