Around the Spiral with Edward Lifegem

Darkmoor

Welcome to the Side World of Darkmoor! At level 100, you may get started on the Darkmoor questline by speaking to Dworgyn in the Death School in Nightside, and collecting the quest “Branches of Woe”. 

 

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Welcome to Castle Darkmoor! This dungeon offers a total of 146,725 XP to wizards level 100 & above that complete this dungeon in its totality. Be sure to have full bottles. If you have to flee, Dungeon Recall will help teleport you back to the dungeon – though you will have to run back to the battle your friends are in. Complete this dungeon to earn your level 100 spell. Good luck, wizards!

Collect The Darkmoor Quest – Level 100 Requirement
1) Branches Of Woe (talk – Dworgyn – in Death School + talk – Mortis – + talk – Dworgyn)
2) My Brother’s Keeper (talk – Cyrus Drake – in Myth School – + talk – Dworgyn – in Death School)
3) Dead Leaves (talk – Mortis – + Read Inscription + Use Gateway + Explore Castle Grounds + talk – Renfield Flygob)

Castle Darkmoor – First Dungeon Of Darkmoor
4) Le Chateau De Darkmoor (go to Drawbridge + Explore Castle Darkmoor + Locate Secret + talk – Renfield Flygob)

The Dark Powers – Questline & Tasks

Explore Main Hall

Defeat – Howling Chaney

 

Howling Chaney Cheats

Resists 80% To Life Wizards – Use Convert
Cheat-Cast Gnomes – On Healing Wizards (including Pet & Wand heals)
+12% Life Spear – 2nd, 4th, 6th, 8th, etc. Rounds
Life Fuel Trap (+35%) – 3rd, 6th, 8th, 10th, etc. Rounds

Advice: He’ll have 4 Balance Minions with over 5,000 health. Try to defeat them soon so you can focus all of your main attacks on the boss.

 

Defeat – Sir Black Water (Re-equip your healing pets)

 

Sir Black Water

Removes Positive Charms & Global Spells – If Wizard Casts Blade
Casts Dark Pact Blade (+35%) – When Weakness Is Placed On Them

Cycle Number 1 – The Call Of Khrulhu
End Of Every Round – Casts Sacrifice – Heals 750 
End Of 10th Round – Casts Age of Reckoning + Virulence + Death Blade + Khrulhu 

Cycle Number 2 – Rebirth
End Of Every Round – Spirit Armor – 400 Armor 
End Of 5th Round – casts Sanctuary + Cycle Of Life + Guiding Light + Rebirth 

Cycle Number 3 – Glowbug Squall
End Of Every Round – Casts Healing Current – +100, +400, or +1000 Health – 
End Of 15th Round – Casts Astraphobia + Galvanic Field + +35% Stormblade + Glowbug Squall

These Cycles Will Repeat Until The Boss Is Defeated.

Advice: Use Elemental Blades both Original, TC, and Sharpened (where the boss will only take one blade away). The best time to hit would be before the end of Cycle Number 1. Bring a death wizard to get through any armor.

Explore The Observatory + Reveal Secret
Crimnson Lens -> Neutral Density Filter

After you complete the puzzle, run up to where Shane Von Shane was flying to exit the dungeon. This will automatically complete the first dungeon of Darkmoor. You may now make your way to the next dungeon, Darkmoor Hallways! Feel free to click on the “School Spells” section just below to see what your new school-themed spell will look like!

Welcome to the Darkmoor Hallways! This dungeon offers a total of 23,965 XP to wizards level 100 & above that complete this dungeon. Don’t forget to fill your bottles before entering. If you have to flee, Dungeon Recall will help teleport you back to the dungeon – though you will have to run back to the battle your friends are in. Once you complete this dungeon, you can talk to Tatyana to receive your level 100 school spells! Good luck, wizards!

5) Walpurgisnacht (explore Darkmoor Hallways + discover Spirit of Darkmoor + talk – Tatyana)

Darkmoor Hallways Questline & Guideline

Explore Upper Hallway
Defeat – Gargoyles Mob (Elite)
Defeat – Akhtang Wormcrawl

 

Akhtang Wormcrawl Cheats

Casts Steal Charm – If Charm (Blade) is Placed On Your Wizard

Continue Exploring
Defeat – Elite Mob

 

Defeat – Spirit of Darkmoor

 

Spirit of Darkmoor Cheats

Casts Scald – (999 Damage to All Wizards) If Blade Is Placed On Wizard 

 Casts Assail – (850 Damage To One Wizard) – If Trap Is Placed On Spirit

 Casts Sun Leviathan (700+ Damage to Wizard, 700+ Health To Defeated Minion) – If Wizard Defeats A Minion

Spirit Cheat Cycles In Order

Myth Cycle
Every Round – Casts Pierce On Random Wizard
5th Round – Casts Mythspear + Mythblade + Sage Of Heroes + Mystic Colossus (Damage on All Wizards)
After Mystic Colossus Is Cast, The Life Cycle Begins

Life Cycle
6th Round – Casts Minor Blessing (750 Health) On Herself
10th Round – Casts Lifespear + Lifeblade + Namaste + Hungry Caterpillar on Highest Threat Wizard
After Hungry Caterpillar is Cast, The Fire Cycle Begins

Fire Cycle
11th Round – Casts Backdraft (+15% per pip)on Random Wizard
15th Round – Casts Firespear + Fireblade + Combustion + Fire From Above on Highest Threat Wizard
After Fire From Above Is cast, The Myth Cycle Begins

Each cycle will continue to repeat until the boss is defeated.

 

Search The Library
Defeat – Shane von Shane

 

Shane von Shane Cheats (Darkmoor Hallways)

Casts Dark Pact (+35%) – If Feint Is Placed On Shane 

Casts Sacrifice (750 Health) If Weakness Is Placed On Shane 

Cheat Casts Vampire (1k Damage) – If Healing Spell (Pet Or Wizard) Is Cast 

Death Cheat Cycle
2nd Round – Cheat Casts Vampire (1k Damage) On Random Wizard
(hitting Shane will reset the cycle)

3rd Round – Cheat Casts Dr. Von’s Monster (900 Damage) on Random Wizard

4th Round – Cheat Casts Monster Mash (1100k Damage) + A Beguile
*Don’t Use Aoes During This Round*

 

Find Phylactery
Talk – Spirit of Darkmoor

This will automatically complete the first dungeon of Darkmoor. And you may earn your level 100 spells (see a slideshow of each spell down below). Congratulations, young wizard!

Level 100 Darkmoor Spells

You will earn your level 100 shadow-themed spell just after you complete Castle Darkmoor. Simply complete the quest “Walpurgisnacht” and speak to Tatyana to earn your new spell. Feel free to view all of the spells by clicking on your spell of choice in the video playlist down below!

Welcome to The Graveyard! This dungeon offers a total of 220,0090 XP to wizards level 100 & above that complete this dungeon. Don’t forget to fill your bottles before entering. If you have to flee, Dungeon Recall will help teleport you back to the dungeon – though you will have to run back to the battle your friends are in. This dungeon is perfect to farm for your level 100 gear. Good luck, wizards!

6) House Of Mystery And Suspense (defeat – Malistaire the Undying – + talk – Tatyana – + talk – Dworgyn – in Nightside)

The Graveyard Questline & Tasks
Explore The Graveyard
Defeat – Yevgeny Nightcreeper

 

Yevgeny Nightcreeper Cheats

Cheat-Casts Freeze – When Wizard Places a Blade
(Stun Block Before Blades Helps)

Cheat-Casts Pierce – When Wizard Places Ward (ex: shields)

Cheat-Casts Bad-Juju (-90%) – whenever a wizard casts a negative on Yevgeny. 

 

*Spell Interrupt Cycles*

PRIMARY CYCLE – Rounds 1-5

Every Round – Casts Frozen Armor – on himself or one of his minions

5th Round – Casts Ice Global, Ice Trap, Ice Blade on himself + Abominable Weaver – on the wizard with the lowest health.

MYTH CYCLE – Rounds 6-10

Every Round – Casts +40% Blade – on himself or his minion.

10th Round – Casts Myth Global, AOE Myth Trap, +45% Myth Blade + Mystic Colossus – which hits all wizards.

DEATH CYCLE – Rounds 11-15

Every Round – Casts +75% Feint – on a random wizard.

10th Round – Casts Doom & Gloom, Death Blade, AOE 35% Death Trap + Call Of Khrulhu – on all wizards. 

 

SECONDARY CYCLE – Rounds 3, 6, 9, 12, 15th, 18th, etc.

Round 3 – Casts Shift Chaney – which does 900+ Life damage on a random wizard.

Round 6 – Casts Shift Akhtang – does 1000+ fire damage on a random wizard.

Round 9 – Casts Shift Blackwater – does 1200+ Moon Damage on a random wizard.

 

 

Explore Lower Mausoleum
Defeat – Shane von Shane

 

Shane von Shane Cheats

Casts 0 Pip +12% Supercharge Blade – when a wizard casts a blade.

Casts Sacrifice – when a wizard casts a weakness on him.

Casts Dark Pact – when a wizard casts a trap. Mass Traps are allowed.

Casts Enhanced Vampire – 1k Damage – when a wizard or pet casts a healing spell.

Casts Healing Current – anytime he is hit.

 

STORM INTERRUPT CYCLE – End Of Round 1 + Repeats Every 4 Rounds

Round 1 – Casts +35% Stormblade

Round 2 – Casts Stormspear 

Round 3 – Casts Galvanic Field Aura

Round 4 – Natural Attack – on a random wizard.

DEATH INTERRUPT CYCLE – End of Round 2 + Repeats Every 4 Rounds

2nd Round – Enhanced Vampire – 1k Damage – on a random wizard.

3rd Round – Dr. Von’s Monster – 900 Damage – on a random wizard.

4th Round – Monster Mash – 1100+ Damage + Beguile – on a random wizard. (Be careful using AOE spells)

This Cycle Will Be Reset if you hit him.

 

 

Explore Throne Room
Defeat – Malistaire the Undying

 

Malistaire the Undying Cheats

First Form 

1st Round – Casts Taunt – on the first wizard in the battle.

Steal Charm/Ward – if a wizard casts a blade or shield.

Cleanse Ward/Charm – when a mass trap or weakness is cast on him.

Casts Black Mantle – Reduces Accuracy – when a wizard casts an attack on him.

 

PRIMARY INTERRUPT CYCLE – every 5 rounds.

3rd Round – Black Dragon Polymorph – 500+ Damage + destroys Aura.

4th Round – Casts Deadly Minotaur – on a random wizard.

5th Round – Casts Aura – which gives him +50% Damage & +20% Power Pips for 5 Rounds

 

Once you defeat him, he’ll transform into his second form.

 

Second Form

1st Round – Respawns – with an initial 100 health, and then that increases to 48,000 Health.

Random – +100% Universal Trap On Malistaire – you may use this time to start hitting him. 

 

PRIMARY INTERRUPT CYCLE – every 4 rounds.

1st Round – Casts Shadowblade

2nd Round – Casts Shadowspear

3rd Round – Casts AOE Shadow Trap

4th Round – Casts Shadow Steal – 1600 Damage on a random wizard + Swaps 100% as Health On Himself

SECONDARY INTERRUPT CYCLE – Every 4 Rounds

Every 4th Round – Dragon Removes All Charms And Wards

 

Welcome to the cheating bosses section of this world. Here you won’t have to waste time reading through the questline to find out what bosses cheat in the Dungeons of Darkmoor.

Howling Chaney Cheats

Resists 80% To Life Wizards – Use Convert
Cheat-Cast Gnomes – On Healing Wizards (including Pet & Wand heals)
+12% Life Spear – 2nd, 4th, 6th, 8th, etc. Rounds
Life Fuel Trap (+35%) – 3rd, 6th, 8th, 10th, etc. Rounds

Advice: He’ll have 4 Balance Minions with over 5,000 health. Try to defeat them soon so you can focus all of your main attacks on the boss.

 

 

 

Sir Black Water

Removes Positive Charms & Global Spells – If Wizard Casts Blade
Casts Dark Pact Blade (+35%) – When Weakness Is Placed On Them

Cycle Number 1 – The Call Of Khrulhu
End Of Every Round – Casts Sacrifice – Heals 750 
End Of 10th Round – Casts Age of Reckoning + Virulence + Death Blade + Khrulhu 

Cycle Number 2 – Rebirth
End Of Every Round – Spirit Armor – 400 Armor 
End Of 5th Round – casts Sanctuary + Cycle Of Life + Guiding Light + Rebirth 

Cycle Number 3 – Glowbug Squall
End Of Every Round – Casts Healing Current – +100, +400, or +1000 Health – 
End Of 15th Round – Casts Astraphobia + Galvanic Field + +35% Stormblade + Glowbug Squall

 

 

 

Akhtang Wormcrawl Cheats

Casts Steal Charm – If Charm (Blade) is Placed On Your Wizard

 

 

 

Spirit of Darkmoor Cheats

Casts Scald – (999 Damage to All Wizards) If Blade Is Placed On Wizard 

 Casts Assail – (850 Damage To One Wizard) – If Trap Is Placed On Spirit

 Casts Sun Leviathan (700+ Damage to Wizard, 700+ Health To Defeated Minion) – If Wizard Defeats A Minion

Spirit Cheat Cycles In Order

Myth Cycle
Every Round – Casts Pierce On Random Wizard
5th Round – Casts Mythspear + Mythblade + Sage Of Heroes + Mystic Colossus (Damage on All Wizards)
After Mystic Colossus Is Cast, The Life Cycle Begins

Life Cycle
6th Round – Casts Minor Blessing (750 Health) On Herself
10th Round – Casts Lifespear + Lifeblade + Namaste + Hungry Caterpillar on Highest Threat Wizard
After Hungry Caterpillar is Cast, The Fire Cycle Begins

Fire Cycle
11th Round – Casts Backdraft (+15% per pip)on Random Wizard
15th Round – Casts Firespear + Fireblade + Combustion + Fire From Above on Highest Threat Wizard
After Fire From Above Is cast, The Myth Cycle Begins

Each cycle will continue to repeat until the boss is defeated.

 

 

 

Shane von Shane Cheats (Darkmoor Hallways)

Casts Dark Pact (+35%) – If Feint Is Placed On Shane 

Casts Sacrifice (750 Health) If Weakness Is Placed On Shane 

Cheat Casts Vampire (1k Damage) – If Healing Spell (Pet Or Wizard) Is Cast 

Death Cheat Cycle
2nd Round – Cheat Casts Vampire (1k Damage) On Random Wizard
(hitting Shane will reset the cycle)

3rd Round – Cheat Casts Dr. Von’s Monster (900 Damage) on Random Wizard

4th Round – Cheat Casts Monster Mash (1100k Damage) + A Beguile
*Don’t Use Aoes During This Round*

 

 

 

Yevgeny Nightcreeper Cheats

Cheat-Casts Freeze – When Wizard Places a Blade
(Stun Block Before Blades Helps)

Cheat-Casts Pierce – When Wizard Places Ward (ex: shields)

Cheat-Casts Bad-Juju (-90%) – whenever a wizard casts a negative on Yevgeny. 

 

 

 

*Spell Interrupt Cycles*

PRIMARY CYCLE – Rounds 1-5

Every Round – Casts Frozen Armor – on himself or one of his minions

5th Round – Casts Ice Global, Ice Trap, Ice Blade on himself + Abominable Weaver – on the wizard with the lowest health.

MYTH CYCLE – Rounds 6-10

Every Round – Casts +40% Blade – on himself or his minion.

10th Round – Casts Myth Global, AOE Myth Trap, +45% Myth Blade + Mystic Colossus – which hits all wizards.

DEATH CYCLE – Rounds 11-15

Every Round – Casts +75% Feint – on a random wizard.

10th Round – Casts Doom & Gloom, Death Blade, AOE 35% Death Trap + Call Of Khrulhu – on all wizards. 

 

SECONDARY CYCLE – Rounds 3, 6, 9, 12, 15th, 18th, etc.

Round 3 – Casts Shift Chaney – which does 900+ Life damage on a random wizard.

Round 6 – Casts Shift Akhtang – does 1000+ fire damage on a random wizard.

Round 9 – Casts Shift Blackwater – does 1200+ Moon Damage on a random wizard.

 

 

 

Shane von Shane Cheats (Graveyard)

Casts 0 Pip +12% Supercharge Blade – when a wizard casts a blade.

Casts Sacrifice – when a wizard casts a weakness on him.

Casts Dark Pact – when a wizard casts a trap. Mass Traps are allowed.

Casts Enhanced Vampire – 1k Damage – when a wizard or pet casts a healing spell.

Casts Healing Current – anytime he is hit.

 

STORM INTERRUPT CYCLE – End Of Round 1 + Repeats Every 4 Rounds

Round 1 – Casts +35% Stormblade

Round 2 – Casts Stormspear 

Round 3 – Casts Galvanic Field Aura

Round 4 – Natural Attack – on a random wizard.

DEATH INTERRUPT CYCLE – End of Round 2 + Repeats Every 4 Rounds

2nd Round – Enhanced Vampire – 1k Damage – on a random wizard.

3rd Round – Dr. Von’s Monster – 900 Damage – on a random wizard.

4th Round – Monster Mash – 1100+ Damage + Beguile – on a random wizard. (Be careful using AOE spells)

This Cycle Will Be Reset if you hit him.

 

 

 

Malistaire the Undying Cheats

First Form 

1st Round – Casts Taunt – on the first wizard in the battle.

Steal Charm/Ward – if a wizard casts a blade or shield.

Cleanse Ward/Charm – when a mass trap or weakness is cast on him.

Casts Black Mantle – Reduces Accuracy – when a wizard casts an attack on him.

PRIMARY INTERRUPT CYCLE – every 5 rounds.

3rd Round – Black Dragon Polymorph – 500+ Damage + destroys Aura.

4th Round – Casts Deadly Minotaur – on a random wizard.

5th Round – Casts Aura – which gives him +50% Damage & +20% Power Pips for 5 Rounds

Once you defeat him, he’ll transform into his second form.

Second Form

1st Round – Respawns – with an initial 100 health, and then that increases to 48,000 Health.

Random – +100% Universal Trap On Malistaire – you may use this time to start hitting him. 

PRIMARY INTERRUPT CYCLE – every 4 rounds.

1st Round – Casts Shadowblade

2nd Round – Casts Shadowspear

3rd Round – Casts AOE Shadow Trap

4th Round – Casts Shadow Steal – 1600 Damage on a random wizard + Swaps 100% as Health On Himself

SECONDARY INTERRUPT CYCLE – Every 4 Rounds

Every 4th Round – Dragon Removes All Charms And Wards

 

Welcome to the Darkmoor – Free Housing Items – section! Below, I’ve listed all of the locations of Free Housing Items you can collect while questing through the Side World of Darkmoor! 

The Graveyard – Arms of Castle Darkmoor (Wall Hanging)

Must complete full dungeon & defeat Malistaire – you’ll find it on the right side of Main Painting / On Wall